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Livecoding

Alice - nusan - Zanuttini
Author
Alice - nusan - Zanuttini
French she/her

I regularly practice live coding shader during various demoscene events and streams.
The idea is to start from an almost blank pixel shader and jam at your will to create the best effect you can.

It is sometimes under strict time constraints, like 25 minutes for the Shader Showdown competition, or the hour of a Shader Jam.

I also made a long series of streams on Twitch between 2018 and 2020 where I practiced live for a few hours while explaining how things work to viewers.

Shader Jams
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A small selection of live coded shaders I made during demoscene live Shader Jam events Usually those events are about an hour long, with public or on a Twitch Stream

Refractive Index
View Refractive Index on Shadertoy

Wireframe Window
View Wireframe Windows on Shadertoy

Shader Royale 2022
View Shader Royale 2022 on Shadertoy

List of livecoding demoscene events where I participated

Shader Streams
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A capture of the final result of most of the 30 shader live coding streams I made between 2018 and 2020

Corroded Beasts
View Corroded Beasts on Shadertoy

Sky Path
View Sky Path on Shadertoy

More on shadertoy.com/user/NuSan

You can see vods of the streams here

Shader Showdown
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Competition where each coder has to make the best shader possible in 25 minutes

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Byte Battle
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Competition using Tic-80 where each code has to make the best effect in 25 minutes and not more than 256 characters of code