Skills #
- Programming c++, HLSL, GLSL, C#, python, LUA, Houdini VEX
- Middleware Unreal 3/4/5, Unity, Houdini, Blender, Maya
- Indie Dev creation of multiple 2D and 3D games using Unity or Pico 8
available on nusan.itch.io - Shader live coding live coding practice, creating shaders live in the demoscene
Experience #
Senior Technical Artist #
DON’T NOD Entertainment, Paris
2019 to 2022 (4 years)
- Work on unannounced games
- Usage of Unreal 4 and 5, Houdini and Houdini Engine to create procedural interactive tools for artists
- Work on game
Harmony: The Fall of Reverie (PC/Switch/PS5/Xbox X/S)
- Designing and implementing asset creation pipeline in collaboration with artists
- Creation of tools in Maya, Unreal of other middlewares to help asset creation
- Work on game
Tell me why (PC/XBoxOne)
- Implemented various shading models (hair, eyes, …)
- Implemented snow footstep, background impostor
- Implemented wrinkle system for facial and cloth normal animation
- R&D on rendering technologies to fit the artistic direction
- Optimization, VFX support, material graph creation and maintenance
Graphic Programmer #
DON’T NOD Entertainment, Paris
2009 to 2018 (10 years)
- Work on games Remember Me, Life is Strange, Life is Strange 2, Vampyr and other projects at Don’t Nod
- Console developpement on PS3/PS4/XBox360/XBoxOne
- Implementing / optimizing rendering code on Unreal 3 and 4 (DOF, lighting, PostFX …) using c++/HLSL
- Helping artists achieve their visions (VFX, lighting artists, camera artists, sound designer, …)
Graphic User Interface Programmer #
Cyanide, Paris
2007 (1 year)
- GUI programming in c++ on the game “Blood Bowl” (PC, PSP)
- Gamebryo engine, CEGUI
Formation #
- PHD in Arts et Technologies de l’Image
University Paris 8, Paris (2008 to 2012)
Thesis: “From photorealism to expressive rendering in real-time 3D imagery for video games : graphic programming for depth of field, material, reflection, fluids and strokes”
made while working at DON’T NOD - Master Arts et Technologies de l’Image
Université Paris 8, Paris (2004 to 2008) - DUT Services et Réseaux de Communication
Université Louis Pasteur, Strasbourg (2002 to 2004)